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141. New Mining Ship: Runabout (ninja miner) - in Player Features and Ideas Discussion [original thread]
with 7 turrets and those stats it would be more used for pvp than mining i like it
- by 1600 RT - at 2010.12.27 11:15:00
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142. Destroyers and the badly needed overhaul - in Player Features and Ideas Discussion [original thread]
Edited by: 1600 RT on 27/12/2010 10:44:00 fixing destroyer wouldnt be that hard if CCP really wanted it just give them + 1 slot and + fitting to the one who need it coercer + 1 med slot the fitting stats are already fine but a + 5 grid wont h...
- by 1600 RT - at 2010.12.27 10:44:00
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143. how is this fit [Machariel, test] - in Ships and Modules [original thread]
and if you use AC you need to shield tank so you can use more lows for tracking enhancer to boost you falloff even more
- by 1600 RT - at 2010.12.27 00:15:00
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144. Armor Compensation Question - in Ships and Modules [original thread]
Originally by: The Huffarunier Do I only get the 3% per skill level resistance when I have a armor module on the ship that isn't running this and only this compensation skill are awesome for passive stuff like EANMs but for active ha...
- by 1600 RT - at 2010.12.26 14:51:00
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145. public pole : yay/nay to faction destroyers - in Ships and Modules [original thread]
yes but only when they fixed the destroyers we already have
- by 1600 RT - at 2010.12.26 11:52:00
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146. Covert-Cruiser class Anti-Cap heavy bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Niklas Give a role bonus to the t1 missile frigates so they can fit siege launchers. They get a damage buff like the stealth bombers get, but no bonus to exp rad/vel. Extra role for newbs to get in on in fleets, a paper thi...
- by 1600 RT - at 2010.12.25 19:14:00
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147. Emergency Warp Stop - in Player Features and Ideas Discussion [original thread]
-warp to a gate -check scanner -OMG gatecamp with bubbles -stop warp -safe no thanks
- by 1600 RT - at 2010.12.25 18:31:00
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148. Reasons not to nerf the drake. - in Ships and Modules [original thread]
Originally by: General Trajan bad i dea to talk of nerfing drake. however it's a good idea to talk about boosting other racial BCs with more PG and CPU. *as a base point example* if a drake can fit 7-HML IIs, a YT-8 MWD and a large shiel...
- by 1600 RT - at 2010.12.25 16:47:00
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149. Arty Jag/Wolf viable? - in Ships and Modules [original thread]
Originally by: Annowyn IF you sacrifice all of your tank and speed on a wolf you can do some funny **** with an arty setup. I've seen it work a few times in belt frig ganking, but you have to know what is going on and position yourself ins...
- by 1600 RT - at 2010.12.24 16:21:00
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150. Oh my god this ship is overpowered! - in Ships and Modules [original thread]
another drake thread
- by 1600 RT - at 2010.12.24 16:19:00
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151. more radical thinking - in Player Features and Ideas Discussion [original thread]
good job at making all the interceptors (and frigates in general) useless also good job at nerfing the last hope to solo in eve
- by 1600 RT - at 2010.12.24 12:55:00
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152. no Caldari Navy TP WTF ccp...? - in Player Features and Ideas Discussion [original thread]
and why not CN magnetic field stabilizers
- by 1600 RT - at 2010.12.24 12:47:00
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153. Arty Jag/Wolf viable? - in Ships and Modules [original thread]
Originally by: Atius Tirawa The problem is that ACs are a bit imba good right now, the great range of ACs with the help of TEs, the great tracking, damage selection, overall good dps and the fitting ease make ACs the default wepon of choi...
- by 1600 RT - at 2010.12.24 12:39:00
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154. Kill board *****s (pretty much all of you) ruin this game more... - in EVE General Discussion [original thread]
100% agree remove kilmails
- by 1600 RT - at 2010.12.24 12:32:00
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155. missiles - in Ships and Modules [original thread]
Originally by: Flying Apocalypse turrets their range is just as far, and missiles must traval that distance, and that specific damage doesn't even matter sometimes as some ships only give bonusses to 1 type find me a turret BS that can...
- by 1600 RT - at 2010.12.24 11:32:00
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156. missiles - in Ships and Modules [original thread]
missile have pure damage selection and their dps isnt low at all considered the range they have
- by 1600 RT - at 2010.12.23 19:19:00
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157. Fleet Issue Scythe - in Ships and Modules [original thread]
i used this fit as a heavy tackler for a while mainly because no one know wtf is a Scythe FI and they dont expect it to go over 4kms but overall is a crappy ship. maybe with a bit more cpu/grid it could be pretty good but this goes for all the lo...
- by 1600 RT - at 2010.12.23 18:53:00
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158. Towing Service Idea - in EVE General Discussion [original thread]
Originally by: Joe SMASH Originally by: Tres Farmer Why can't you courier contract a rigged battleships please? The volume limit for courier contracts is 980.250m3, the smallest freighter can still move 720.000m3 at level 1 .. got ...
- by 1600 RT - at 2010.12.22 16:32:00
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159. Aviators for non-Matari Pilots - in Test Server Feedback [original thread]
can you imagine a achura with aviators
- by 1600 RT - at 2010.12.22 16:01:00
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160. Stabber? - in Ships and Modules [original thread]
dont use a stabber (unless you want it for the lol factor) buy a rupture and in the 2 extra low slot put a 2 nanofiber for a ship with more tank/gank of the stabber, better agility, 500ms slower.
- by 1600 RT - at 2010.12.22 15:40:00
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